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This module provides a consistent interface for processing boolean or boolean-style string input.
This module provides a consistent interface for processing boolean or boolean-style string input.
While Lua allows the <code>true</code> and <code>false</code> boolean values, wikicode templates can only express boolean values through strings such as "1", "0", "yes", "no", etc.
While Lua allows the <code>true</code> and <code>false</code> boolean values, wikicode templates can only express boolean values through strings such as "1", "0", "yes", "no", etc.
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The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions.
The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions.
If it is passed input that it does not recognise as boolean or <code>nil</code>, it is possible to specify a default value to return.
If it is passed input that it does not recognise as boolean or <code>nil</code>, it is possible to specify a default value to return.

== Module Quality ==
== Module Quality == <!--T:37-->

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{{ModuleQuality}}
{{ModuleQuality}}
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== Syntax ==

== Syntax == <!--T:38-->

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
yesno(value, default)
yesno(value, default)
</syntaxhighlight>
</syntaxhighlight>


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<code>value</code> is the value to be tested.
<code>value</code> is the value to be tested.
Boolean input or boolean-style input (see below) always evaluates to either <code>true</code> or <code>false</code>, and <code>nil</code> always evaluates to <code>nil</code>.
Boolean input or boolean-style input (see below) always evaluates to either <code>true</code> or <code>false</code>, and <code>nil</code> always evaluates to <code>nil</code>.
Other values evaluate to <code>default</code>.
Other values evaluate to <code>default</code>.

== Usage ==
== Usage == <!--T:41-->

<!--T:42-->
First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages.
First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages.
For normal wiki pages you can use {{tlx|yesno}} instead.
For normal wiki pages you can use {{tlx|yesno}} instead.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local yesno = require('Module:Yesno')
local yesno = require('Module:Yesno')
</syntaxhighlight>
</syntaxhighlight>


<!--T:44-->
Some input values always return <code>true</code>, and some always return <code>false</code>.
Some input values always return <code>true</code>, and some always return <code>false</code>.
<code>nil</code> values always return <code>nil</code>.
<code>nil</code> values always return <code>nil</code>.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- These always return true:
-- These always return true:
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yesno(true)
yesno(true)


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-- These always return false:
-- These always return false:
yesno('no')
yesno('no')
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yesno(false)
yesno(false)


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-- A nil value always returns nil:
-- A nil value always returns nil:
yesno(nil)
yesno(nil)
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yesno('tRuE')
yesno('tRuE')


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-- These always return false:
-- These always return false:
yesno('No')
yesno('No')
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</syntaxhighlight>
</syntaxhighlight>


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You can specify a default value if <code>yesno</code> receives input other than that listed above.
You can specify a default value if <code>yesno</code> receives input other than that listed above.
If you don't supply a default, the module will return <code>nil</code> for these inputs.
If you don't supply a default, the module will return <code>nil</code> for these inputs.


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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- These return nil:
-- These return nil:
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yesno(function() return 'This is a function.' end)
yesno(function() return 'This is a function.' end)


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-- These return true:
-- These return true:
yesno('foo', true)
yesno('foo', true)
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yesno(function() return 'This is a function.' end, true)
yesno(function() return 'This is a function.' end, true)


<!--T:52-->
-- These return "bar":
-- These return "bar":
yesno('foo', 'bar')
yesno('foo', 'bar')
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</syntaxhighlight>
</syntaxhighlight>


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Although the blank string usually evaluates to <code>false</code> in wikitext, it evaluates to <code>true</code> in Lua.
Although the blank string usually evaluates to <code>false</code> in wikitext, it evaluates to <code>true</code> in Lua.
This module prefers the Lua behaviour over the wikitext behaviour.
This module prefers the Lua behaviour over the wikitext behaviour.
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<includeonly>{{Sandbox other||
<includeonly>{{Sandbox other||
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[[Category:Modules]]
[[Category:Modules]]
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[[Category:Module documentation pages{{#translation:}}]]
[[Category:Module documentation pages{{#translation:}}{{#translation:}}]]
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{{#invoke:Template translation|renderTranslatedTemplate|template=Module:Yesno/doc|noshift=1|uselang={{int:lang}}}}
{{#invoke:Template translation|renderTranslatedTemplate|template=Module:Yesno/doc|noshift=1|uselang={{int:lang}}}}
}}
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Latest revision as of 17:55, 6 April 2026

This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "1", "0", "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil, it is possible to specify a default value to return.

Module Quality

Syntax

yesno(value, default)

value is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true or false, and nil always evaluates to nil. Other values evaluate to default.

Usage

First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.

local yesno = require('Module:Yesno')

Some input values always return true, and some always return false. nil values always return nil.

-- These always return true:
yesno('yes')
yesno('y')
yesno('true')
yesno('t')
yesno('1')
yesno(1)
yesno(true)

-- These always return false:
yesno('no')
yesno('n')
yesno('false')
yesno('f')
yesno('0')
yesno(0)
yesno(false)

-- A nil value always returns nil:
yesno(nil)

String values are converted to lower case before they are matched:

-- These always return true:
yesno('Yes')
yesno('YES')
yesno('yEs')
yesno('Y')
yesno('tRuE')

-- These always return false:
yesno('No')
yesno('NO')
yesno('nO')
yesno('N')
yesno('fALsE')

You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil for these inputs.

-- These return nil:
yesno('foo')
yesno({})
yesno(5)
yesno(function() return 'This is a function.' end)

-- These return true:
yesno('foo', true)
yesno({}, true)
yesno(5, true)
yesno(function() return 'This is a function.' end, true)

-- These return "bar":
yesno('foo', 'bar')
yesno({}, 'bar')
yesno(5, 'bar')
yesno(function() return 'This is a function.' end, 'bar')

Note that the blank string also functions this way:

yesno('')        -- Returns nil.
yesno('', true)  -- Returns true.
yesno('', 'bar') -- Returns "bar".

Although the blank string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the blank string as false is important for your module, you will need to remove blank arguments at an earlier stage of processing.