Guide Troops

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Revision as of 19:08, 28 October 2024 by Ghost-eva (talk | contribs) (→‎Rallies)
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Rallies

 
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On main screen click the avatar icon (top left) which leads to the chief profile. click on the button troops (botton, 2nd from left). this display shows your troops. click button squads and assign the desired heros and troops. when you click save you are prompted for a slot to save, select the desired slot and confirm.


it is highly recommendable to keeping the assigned slots, to remember them

Suggestion for slot assignment
Slot Usage Hero Type Lead Hero Recommended 2nd Hero 3rd Hero
1 Attack[1] Battle Molly, Flint, ... any Philly, any
2 Join[2] Battle Jessie, ... any any
3 Join[2] Battle Jasser, ... any any
4 Join [2] Battle Seo-yoon any any
5 Garrison[3] Patrick any Philly, any
  1. Attack or Start Rally
  2. 2.0 2.1 2.2 Join an attack
  3. Garrison or defense


Note: If you assign a hero onto several slots, the first used slot activates the hero, if you activate another slot, using the same hero whilst the hero is out, the hero in use is not activated (as is out).


Batch Healing

Batch Healing, also known as Micro Healing, involves healing your troops in small fractions or batches. This allows you to benefit from healing timers within your alliance and perform "instant-heal" for each batch. The ideal number of troops per batch depends on factors like wounded troop types, Hero skills, infirmary and Embassy levels, etc. A good rule of thumb is to choose 1 hour of troop heals per batch. If you're a higher-level HQ and there's strong online alliance support, you might even "INSTANT-HEAL" 2 to 3 hours of troops at once.

Tip: batch healing only works if enough members are online. A good advise is to ask in the chat before starting batch healing and adjust the amount of troops accordingly.


To determine what your maximum heal time is for each batch to "INSTANT-HEAL" take a look at your Timer Help Duration and Timer Helps under your Embassy building Details.


For example at level 27 Embassy Building, Timer Help Duration is 88 + 150 = 238 seconds (or 3 min, 10 sec), and this chief can receive 27 + 15 = 42

Timer Helps from alliance members. Since each Timer Help is 3:10 reduced healing time, if they get all 42 Timer Helps, healing time will be reduced by 2 hours, 17 min.


For an "INSTANT-HEAL," make sure each batch heals in less than 2 hours and 17 minutes, with 42 alliance players offering Timer Helps. Finding the best batch healing time is essential, considering constant online help can be challenging. Experiment with batch times, starting around 1 hour, to discover vour perfect balance.