Module:BananasArgs
Example
Example | Result |
{{#invoke:BananasArgs|hello_world}}
|
Hello, world! |
{{#invoke:BananasArgs|hello|Fred}}
|
Hello, Fred! |
{{#invoke:BananasArgs|add|5|3}}
|
8 |
{{#invoke:BananasArgs|count_fruit|bananas=5|apples=3}}
|
I have 5 bananas and 3 apples |
{{#invoke:BananasArgs|has_fruit|Fred|bananas=5|cherries=7}}
|
Fred has: 5 bananas 7 cherries |
{{#invoke:BananasArgs|custom_fruit|pineapples=10|kiwis=5}}
|
I have: 5 kiwis 10 pineapples |
{{#invoke:BananasArgs|custom_fruit_2|Fred|pineapples=10|kiwis=5}}
|
Fred has: 10 pineapples 5 kiwis |
-- Sample Module demonstrating how to access arguments.
-- For more about the Frame object, see http://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Frame_object
-- The first argument of a Lua invocation always contains the function being called. Lua modules are actually mere containers that can contain several functions each.
-- All scripts must begin by defining a variable that will hold all template-invokable functions. The variable name chosen here is "p".
local p = {}
-- Add our first invokable function to the p variable.
-- No arguments, used like: {{#invoke:BananasArgs|hello_world}}
function p.hello_world()
return "Hello, world!"
end
-- Add a second function to p.
-- Unlike the first function, this one uses variable data that was passed in via the wiki code's "invoke" statement.
-- "frame" is an object that always contains all of this data.
-- frame.args[1] contains the first numbered (unnamed) argument
-- ("hello" is the first #invoke parameter, but is actually the name of the function being called
-- ... while "Fred" is the first argument being passed to the "hello" function).
-- One argument, used like: {{#invoke:BananasArgs|hello|Fred}}
function p.hello(frame)
local name = frame.args[1] -- in this example, args[1] is the word Fred
return "Hello, " .. name .. "!" -- .. name .. replace by the word Fred
end
-- Two arguments, used like: {{#invoke:BananasArgs|add|5|3}}
function p.add(frame)
local num1 = tonumber(frame.args[1])
local num2 = tonumber(frame.args[2])
return num1 + num2
end
-- Named arguments, used like: {{#invoke:BananasArgs|count_fruit|bananas=5|apples=3}}
function p.count_fruit(frame)
local num_bananas = frame.args.bananas
local num_apples = frame.args.apples
return 'I have ' .. num_bananas .. ' bananas and ' .. num_apples .. ' apples'
end
-- Mixing regular args with named args and optional named args
-- Used like: {{#invoke:BananasArgs|has_fruit|Fred|bananas=5|cherries=7}}
function p.has_fruit(frame)
local name = frame.args[1]
local num_bananas = frame.args.bananas
local num_apples = frame.args.apples
local num_cherries = frame.args.cherries
local result = name .. ' has:'
if num_bananas then result = result .. ' ' .. num_bananas .. ' bananas' end
if num_apples then result = result .. ' ' .. num_apples .. ' apples' end
if num_cherries then result = result .. ' ' .. num_cherries .. ' cherries' end
return result
end
-- Iterating over args, used like: {{#invoke:BananasArgs|custom_fruit|pineapples=10|kiwis=5}}
function p.custom_fruit(frame)
local result = 'I have:'
for name, value in pairs(frame.args) do
result = result .. ' ' .. value .. ' ' .. name
end
return result
end
-- Iterating over args with separate mandatory args
-- Used like: {{#invoke:BananasArgs|custom_fruit_2|Fred|pineapples=10|kiwis=5}}
function p.custom_fruit_2(frame)
local name = frame.args[1]
local result = name .. ' has:'
for name, value in pairs(frame.args) do
if name ~= 1 then
result = result .. ' ' .. value .. ' ' .. name
end
end
return result
end
return p